Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 30-05-2005 , 02:34 PM
astrocalder's Avatar
Registered User
Join Date: Feb 2005
Location: Santa Monica
Posts: 76

help - rigid bind

i used rigid bind gor my poly model and skeleton, but parts of the model other than i intended are being moved by the joints. for example, part of his leg will move when i rotate the elbow joint.

i know a tool exists where you can go in and select which joints affect what part of the model, but i don't know what it's called or where to find it.

can anyone help me out on this? and is there anything else involved i should know about in properly editing joint manipulation?

# 2 30-05-2005 , 02:35 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I believe you want Deform > Edit Membership Tool

# 3 30-05-2005 , 06:27 PM
astrocalder's Avatar
Registered User
Join Date: Feb 2005
Location: Santa Monica
Posts: 76
there it is! thanks mt. mckinley

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