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14-02-2005, 05:23 PM   #1
Russell
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Hair Today, Gone Tomorrow
Hey,

Me again, the resident pest. Okay, lemme ask this real quickly... I need to give this guy a pompodour and I'm not sure how to with his head like it is now. Do I make him a round baldie and just sculpt his 'do or can I basically "map out" where the hairline is going to be a build from there? I know PFX are the way to go and I've found a good tut on www.sharktaco.com on how to do it but even trying to apply Derek Flood's techniques to my character are gonna be tough. What do I do?
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23-02-2005, 09:02 AM   #2
LauriePriest
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i still use poly clip map
just thought id say: is that burbary that character is wearing!?
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23-02-2005, 12:00 PM   #3
Russell
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Okay, I'm an idiot... what's a poly clip map? LOL! Also, burbary? Still clueless... If you mean the texture of his shirt, I found that on a pattern site somewhere. If you mean his head... still drawing a blank. LOL! Thanks!

Russell
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23-02-2005, 03:26 PM   #4
LauriePriest
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polygons with transparency, color bump diffuse etc. i control it with sprigns / dynamics or whatever... depends...
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23-02-2005, 05:17 PM   #5
Russell
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And how does THAT work? LOL! That's just crazy talk, son, crazy talk! LOL! I know I still want the pompadour but not sure how to do it. so you're saying you don't use Maya Hair or PFX to get what you're looking for?

Russell
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23-02-2005, 07:39 PM   #6
LauriePriest
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no i just do it with geometry, i like the control.
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