Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 14-02-2005 , 05:23 PM
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Hair Today, Gone Tomorrow

Hey,

Me again, the resident pest. user added image Okay, lemme ask this real quickly... I need to give this guy a pompodour and I'm not sure how to with his head like it is now. Do I make him a round baldie and just sculpt his 'do or can I basically "map out" where the hairline is going to be a build from there? I know PFX are the way to go and I've found a good tut on www.sharktaco.com on how to do it but even trying to apply Derek Flood's techniques to my character are gonna be tough. What do I do?

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Russell Bolding
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# 2 23-02-2005 , 09:02 AM
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i still use poly clip map user added image
just thought id say: is that burbary that character is wearing!?


FX supervisor - double negative
# 3 23-02-2005 , 12:00 PM
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Okay, I'm an idiot... what's a poly clip map? LOL! Also, burbary? Still clueless... If you mean the texture of his shirt, I found that on a pattern site somewhere. If you mean his head... still drawing a blank. LOL! Thanks! user added image

Russell


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 4 23-02-2005 , 03:26 PM
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polygons with transparency, color bump diffuse etc. i control it with sprigns / dynamics or whatever... depends...


FX supervisor - double negative
# 5 23-02-2005 , 05:17 PM
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And how does THAT work? LOL! That's just crazy talk, son, crazy talk! LOL! I know I still want the pompadour but not sure how to do it. so you're saying you don't use Maya Hair or PFX to get what you're looking for?

Russell


Russell Bolding
CEO/Founder - Russelltopia Studios
Web:https://www.russelltopia.com
Email:russbo@russelltopia.com
# 6 23-02-2005 , 07:39 PM
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no i just do it with geometry, i like the control.


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