Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-09-2005 , 08:00 AM
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Sept/Oct - Norm - Monsitj

Hi there! I'm new here and just recieve this competition from newsletter and found that was fun! so I'm join ! good luck all!

# 2 16-09-2005 , 06:25 PM
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here is the one I will model , his name is red arimaa , he is the charactor from capcom's nes, snes ,megadrive game,GHOST AND GOBLINS or makaimura in japanese, I still remember him til today because he 's very tough and hard to kill , when I was a child I hate him so I feel good if I meet him again and make him alive in 3d model

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# 3 16-09-2005 , 06:26 PM
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after research for more detail , I found that he has his own game's title in game boy and appear many times in capcom titles, so here is more reference I 've found

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# 4 16-09-2005 , 06:27 PM
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and the last one

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# 5 01-10-2005 , 06:51 PM
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sketch

here is some sketch of him , It's in famous spawn pose, I thinks it work for charactor that has wings , comments are welcome

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# 6 01-10-2005 , 07:36 PM
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NICE!!!!!!!!!!:attn: :bow:


Environment Artist @ Plastic Piranha
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# 7 02-10-2005 , 12:50 PM
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welcome to the board and nice concept sketch user added image

mayafreak is tackling the same character so it should be good to see how different your ideas come on. Good luck user added image


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# 8 02-10-2005 , 03:44 PM
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oh ! my god , dont' notice that mayafreak3 also pic red arimor too , ahhh maybe I have to find the new one:headbang:

# 9 02-10-2005 , 04:32 PM
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not at all, there's no rules saying you can't and it might be good to see how one character is redesigned by two different people.
Its up to you user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
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# 10 02-10-2005 , 06:15 PM
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many thanks t1ck135 , and yes I decided to go with red arimor , no time left and this is my favourite charactor,I think I will try diffrent approach from mayafreak, hope he understand:bow:

# 11 02-10-2005 , 06:42 PM
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Great sketch! I remember this character a lot, when I was a child I saw him many times in arcades. I can't wait to see your version of him. It's a famous char, doesn't he? And popular too, since he appears in newer games, such as Snk vs Capcom. Welcome and good luck in your challenge entry!

# 12 09-10-2005 , 05:47 PM
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first start! I decided to model at final pose , I think I don' t have to animate him lateruser added image so this way ,I can add more detail , I will model in seperate piece and conect them with armor or something ,

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# 13 09-10-2005 , 10:51 PM
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wow, man wow.. What a fantastic line drawing youve got yourself here. You'd make a great concept artist. Even though you want to model him in a final pose, its easier to draw and model in a standing "T" pose. Only because that was you can see everything there is to see on the whole body of the character. Especially around the crotch area and the under arms and hands. You're on a great start. Keep it up. If you do decide to model the character in that pose, keep in mind the difficulties of UV-ing the character.


You shoulda just goudged his friggin eyeballs out. That woulda been funny!
# 14 10-10-2005 , 06:34 AM
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many thanks ei8ht b8ll , i agree with you , and maybe I think I have to back to T poseuser added image
here is head model progress,

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# 15 10-10-2005 , 07:28 AM
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Nice start on the head user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
Sep/Oct Challenge 2005 Entry and W.I.P
Jul/Aug Challenge 2005 Entry
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