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# 1 22-11-2009 , 09:31 AM
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Making this kind of Texture , Help please

hi everyone,

I am trying to find out how can I make this kind of texture in maya, look at the villa image, the wall texture, its more than color, do you have any idea? if you know something(link/tutorial/youtube........) please say something. I tried but I can not get exact the right one, I apply the noise as well to the texture, but still I am missing something.

I need your help,

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# 2 22-11-2009 , 10:31 AM
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I am a novice myself, but I think you could get this with a simple bumpmap on your reflections and color.

# 3 22-11-2009 , 12:09 PM
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what kind of bump map? you mean noise bumpmap? any link ? explanation?

# 4 22-11-2009 , 12:14 PM
arnel555
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that is light light yellow

you have to set up a HDRI

or a good light set up to get a result like that

but your best bet to get something like that is MAX

# 5 22-11-2009 , 12:17 PM
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I know with max is possible, but I need to make it with maya, that must be some option,somewhere, I am sure its is possible,

# 6 22-11-2009 , 06:16 PM
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I would just use a mental ray material and the sun and sky.


"No pressure, no diamonds" Thomas Carlyle
# 7 22-11-2009 , 07:58 PM
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Originally posted by gster123
I would just use a mental ray material and the sun and sky.

Pretty much. You don't need Max or extensive lighting setups for this. This is the physical sky + mia_mat with a cloud texture as a bump.

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# 8 22-11-2009 , 08:34 PM
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GecT


Can you post your mia_material settings also the Sun and sky settings and the render ...

I've just tried it out. I'm close but can't get that good look like you ...

If you have time buddy

10x in advanced...

# 9 22-11-2009 , 09:27 PM
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Yeah, gimme a sec.


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# 10 23-11-2009 , 12:52 AM
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Ok

After I created my physical sky, I deleted the mia_exposure_simple and used a mia_exposure_photographic on the camera instead.

user added image

All shaders are mia_materials with gamma correct nodes (with a gamma of .455) plugged into all the color slots (diffuse, refraction color, etc) and AO checked on. Plugged a cloud texture into the bump and resized the 3dTexture a little bit and took the bump depth to 0.2.

user added image

And my render settings.

user added image

user added image


It took me a few mins, especially with the super high detailed models ^^

Chao


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# 11 24-11-2009 , 07:49 AM
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thanks GecT, you are ..... what should I say? you are great ...thanks alot, really great reply.

Now I can work on my villa.

# 12 24-11-2009 , 11:36 PM
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@ :attn: :attn: :attn: .........
good guidence

# 13 25-11-2009 , 08:29 PM
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why use a gamma correct node when you could just change the frame buffer?

# 14 25-11-2009 , 09:55 PM
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Originally posted by mtnhome3d
why use a gamma correct node when you could just change the frame buffer?

Yeah, I tried that way, I found that instead of solving my "washed out color" issue, it generally darkened everything and I wasn't feeling that so much. So I just created a gamma corrected mia_material preset thingy which cut down on the gamma node handling by TONS.


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# 15 25-11-2009 , 11:44 PM
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how did you set that up? is it specific to the 2008/9 maya? i know 8.5 is missing the mia_mat x which has some nice looking slots for stuff in it and the mi_exposure_photographic lens shader. might be time to upgrade, thankfully i qualify as a student user added image

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