This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
In render layers right click and then go add pass> ambient occlusion. That will add an AO pass associated with your current render layer, meaning if you choose a format which can handle multiple passes like .exr it will imbed the AO within one file along with anything else you associate with that layer.
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