Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 29-07-2003 , 05:37 PM
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Bake Textures - workflow

How do you bake textures / shaders etc onto a model?

In the hypershade I have found the convert to file textures section, however when I highlight the shader I get 'no surface selected unable to continue' and when I highlight the object I get 'select a highlighted or shading node unable to continue'.

I get the same thing if I right click and choose to select the objects with the texture on.

Can someone explain the work flow needed to do this, ie what to select in what order? Gratefuls.

# 2 29-07-2003 , 05:57 PM
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you need to select the object AND the shader you want to bake - i dont think order does matter though. if that wont work, aehm, please ask back user added image

# 3 29-07-2003 , 06:09 PM
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Is that with shift select? I am having problems selecting both. Thanks!

# 4 29-07-2003 , 06:17 PM
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Yupuser added image


Israel "Izzy" Long
Motion and Title Design for Broadcast-Film-DS
izzylong.com
# 5 29-07-2003 , 06:38 PM
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Thanks guys, that worked, I feel a fool now 8).

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