Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 13-12-2006 , 01:27 AM
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My take on the Polygon and Sub-D Modeling From DT

OK i know this was not a tut from this site but I figured i would get your take on it. My First creature.

Thanks

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# 2 13-12-2006 , 01:38 AM
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it's a good job modeling. my only gripe would be a personal preference, i think the knuckles are a little too abrupt (and big)... so i would shrink them down and then space out the loops a bit so the increase in mass is a bit more gradual.


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# 3 13-12-2006 , 01:56 AM
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Yeh i see what you mean, i din't realy noticed until i rendered it in production mode with raytrace. I'll have to play around with it.

Thanks for the suggestion.

# 4 13-12-2006 , 06:16 AM
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haha, you dont need raytrace for that..

there are no shadoms or reflections or refractions.....

you could have gotton the same result without raytracing...



good model so far ^_^:attn:


Environment Artist @ Plastic Piranha
www.joopson.com
# 5 16-12-2006 , 12:46 PM
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Ok, Here it is. Please let me know what you think


Last edited by eagleeye678; 19-12-2006 at 11:42 AM.
# 6 16-12-2006 , 12:47 PM
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Another

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# 7 16-12-2006 , 12:49 PM
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Final Model, so far.

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# 8 16-12-2006 , 12:51 PM
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More of the Head

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# 9 16-12-2006 , 12:52 PM
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Another Head shot.

# 10 16-12-2006 , 12:53 PM
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.

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# 11 18-12-2006 , 08:06 PM
Acid44
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I WANT ONE

:bow: :bow: nice modeling work man

# 12 19-12-2006 , 06:55 PM
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Thanks acid44

Any other suggestions from anybody.

Thanks

I'm still kind of new.

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