Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 10-03-2004 , 06:03 AM
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Join Date: Feb 2004
Location: Bay Area, CA
Posts: 16

Baking and reapplying lightmaps?

I posted this question on CGTalk, but I never got any reply, going to try to see if I can get better help here.

I'm modeling/texturing a level for a game in Maya, and would like to use lightmaps for it. Is there a way to have the lightmap reapplied into the scenes automatically, since they are all going back to the same place? I did manage to export a picture file of the entire level's lightmaps...

Would it work with tiled textures as well?

Alittle confused about this, and we would like to have a beta out by GDC (Game Developers Conference)... Not much time left... user added image

Thanks...

# 2 16-03-2004 , 11:48 PM
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Join Date: Feb 2004
Location: Bay Area, CA
Posts: 16
So I assume nobody has any idea huh?

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