Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 76 10-11-2005 , 12:25 AM
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update

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# 77 10-11-2005 , 12:25 AM
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Useful info that ^

Looking very nice mate, keep going! I actually really like the whiteness of the pinball table user added image looks great - shame it will be textured by the end!

# 78 10-11-2005 , 01:24 AM
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Another update add more stuff

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# 79 10-11-2005 , 04:05 PM
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dude, your modeling rocks. I cant wait to see the whole thing textured! Are you going to make it old-looking and dirty? That would be very challenging


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# 80 10-11-2005 , 04:17 PM
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Dude, this is awesome!!

Cont wait toy see it textured, thats goonna be a "band against the head" one but the way your going at it should be mint!!

# 81 10-11-2005 , 11:45 PM
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Another update

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# 82 11-11-2005 , 12:12 AM
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So i Finish to modelised my pinball machine...

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# 83 11-11-2005 , 12:49 AM
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polys?

Are you modeling in polygons only, or are you converting anything to Sub-Divisions?

Looking better every time I check on the progress.

# 84 11-11-2005 , 12:57 AM
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IM modelised 70% in poly and 30% un sub-Division


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# 85 11-11-2005 , 01:39 AM
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I'm guessing some of the pinball obstacles, and the game board are sub-division, but I could be way off on that.

# 86 11-11-2005 , 08:43 AM
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either way its looking great, now on to the long hard texturing slog user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 87 11-11-2005 , 10:19 AM
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WOW user added image that modeling looks amazing! cant wait to see the textures.

# 88 11-11-2005 , 12:18 PM
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Global view

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# 89 14-11-2005 , 10:19 PM
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I'm start my texture....

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# 90 14-11-2005 , 10:41 PM
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Looks Magic! Well done user added image

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