Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 23-07-2004 , 05:48 PM
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Turning wireframe mesh into geometry?

How do I take a sphere, for instance, and generate geometry based on its wireframe? How do I control the thickness of the "wires"?

Thanks. user added image

# 2 23-07-2004 , 09:57 PM
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select each "wire" and run the duplicate curve command. The create a circle and extrude it along the curve. You can control the thickness by changing the radius of the circle.

# 3 23-07-2004 , 10:46 PM
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Are you talking about a NURBS sphere?

# 4 23-07-2004 , 11:49 PM
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yuppers, they are called isopearm on a NURBS object

# 5 28-12-2013 , 08:07 AM
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how to do the same with polygons?

# 6 28-12-2013 , 11:10 AM
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i don't think there's a button to do that. maybe you could find some script.

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