Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 11-05-2012 , 10:05 AM
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Mental ray ambient occlusion

Hey guys, i've been using mental ray's ambient occlusion for a while but never got around to figuring out how to contol it globally, i just turn it on and that's it. I never could find the global settings that control attributes like ray length, etc. It's probably dumb but maybe somebody could point me in the right direction. Thanks.

# 2 24-05-2012 , 08:28 PM
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When you say you turn on AO, are you talking like on a per shader basis like the mia or using a pass (each pass has attributes you can edit)? The question is kind of broad since there are multiple ways going about it.


- Genny
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