Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-08-2006 , 09:12 PM
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Join Date: Aug 2006
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Using aim constraints for pistons?

Hihi. I've been fiddling around in Maya for just about a year now, and I've recently started a little project for myself; I'm working on a sort of four-legged, spider-like robot. Thus far, I've got the first back leg done. However, there's been a minor snag; A lot of the "muscle" for it was supposed to be pistons. Now, the leg will eventually be bent spider style, but to make the modelling process easier, I did it all on the Y axis, so I could rotate it later. I've got a bunch of pistons on it now, and I've got it so that everything except mounting it to the body is ready, for the most part. However, the other side needs a duplicate leg. Will I have to rebuild all the aim constraints, and if so, will this be a difficult process? I've gotten some flack from other modelers in my college, as they say aim constraint stuff should be held off until rigging, but my fear was that it would be very difficult and confusing to try to keep track of the pistons when they were in their final positions.

# 2 25-08-2006 , 09:42 AM
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I probably won't be able to help if any at all

but you should consider posting some pictures up and mark things where you're having problem with, that would maybe make it easier for others on here to help you, especially when you have a complex scene (as in meaning your scene isn't just a polygon cube, but is more than a cube ^^) Good luck on your spider ^^


9 months into Maya...and still learning...
0 experience with any other 3D programs
# 3 25-08-2006 , 11:08 AM
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Indeed, and I will as soon as I have access to computers that can run Maya; My desktop 'sploded, and my laptop isn't up to par. I can use the school computers, which I most likely will be doing tomorrow.

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