This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
... i just use bryce for that stuff... because it is super easy to get the type of thing you want... then when done with that you can export the objects into a 3ds? (i think) form an import the to the program of your choice... >_<
yay! i helped
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