Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 21-04-2004 , 10:07 PM
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Modeling a SubD bra for effects shot

I have to create a bra for a scene where the actress is topless so that the scene can be shown on TV.

I figure SubD's or NURBS might be the best approach. My main concern is where I connect the two cups of the bra at the center. What's the best way to create a small bridge to connect the two cups together?

Thanks user added image

# 2 21-04-2004 , 10:26 PM
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I would use nurbs for the basic shapes then once you got the shapes covert to polys attach everything together and add what ever detail you need ( smooth for one peice of geometry).. and would just have middle part look like a clip... Maybe find a real bra and take a look at the clips that would help you decide the best way of modeling it.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 3 21-04-2004 , 11:03 PM
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How do I delete half a NURBS sphere to form the cup?

# 4 21-04-2004 , 11:10 PM
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Select the isoparms, Edit Nurbs > Detach.

# 5 22-04-2004 , 12:41 AM
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How do I stitch edges from separate objects?

I converted the NURBS to Poly in hopes I can attach the separate edges of the two cups together. Is that possible?

# 6 22-04-2004 , 01:07 AM
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Polygone > combine then go Edit polygons > merge vertices.... If its a poly object you can merge all the verts so it beccomes 1 object.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 7 22-04-2004 , 01:42 AM
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Can also polygons > append to polygon between the two halves once they've been combined into one object.

Edited for clarity.

# 8 22-04-2004 , 02:39 PM
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Thanks so much, Kurt and Mike.

It's good to know that the Polygons > Append to Polygon works between two separate objects.

# 9 22-04-2004 , 03:19 PM
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Not 2 seperate objects. Has to be 1 object.

# 10 22-04-2004 , 03:33 PM
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So the approach should be:

Polygon > Combine and then used Polygon > Append to Polygon?

# 11 22-04-2004 , 07:04 PM
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yep

# 12 22-04-2004 , 07:59 PM
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Excellent. Thanks, Mike.

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