Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 24-05-2011 , 08:58 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
New start up screen (that's horizontal!).

I'm still trying completely different colour pallets for the game, at the moment I'm with white on black so it looks like retro arcade games.

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# 47 24-05-2011 , 10:07 PM
Chirone's Avatar
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Join Date: Dec 2007
Location: NZ
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you should check out tilt to live
it's a brilliant game, and very pretty.
i know it's not retro like what you're going for, but take a look anyway
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that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 48 24-05-2011 , 10:54 PM
elephantinc's Avatar
Level 32 pachyderm
Join Date: Dec 2007
Location: England
Posts: 1,859
For me one of the most interesting games from a design perspective is Pix'n rush.

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