Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 46 07-04-2007 , 09:05 PM
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Slightly different position, i like this one better.
C@C welcome.

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# 47 07-04-2007 , 11:26 PM
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That is a very cool pose. Reminds me of a A-team poster I used to have as a kid of the leader (dame cant remember his name -the one who pass away - always smoking), but he had a shotgun not a drill.

What was the final poly count of this guy


# 48 07-04-2007 , 11:50 PM
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Nice one man, looks really cool!


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# 49 08-04-2007 , 01:18 AM
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Thanks for the kind words,
Heres a more heroic pose. The poly count is 2918 faces.
the drill is 1121 faces and the body and head is 1229 polys.

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# 50 08-04-2007 , 04:59 AM
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yeah - good job some guy - this is a really cool model!
user added image

# 51 08-04-2007 , 11:08 AM
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Thanks Arran,
When are we gonna see more of your model?


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# 52 08-04-2007 , 08:21 PM
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Began to texture. I am going to change the suit around more. This is just the basic coulors. The texture is 512x512

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# 53 08-04-2007 , 08:25 PM
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Hey man, didint think that texturing was allowed.


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# 54 08-04-2007 , 11:04 PM
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no - mike said that it was ok to add textures in the guidelines thread.

sorry some guy - i'm afraid i had to drop out - i was having a hard time getting started and I also wanted to make a start on my website.

nice start on your textures mate - I am impressed at how close to your original concept you have managed to make this.

# 55 08-04-2007 , 11:26 PM
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Originally posted by arran
no - mike said that it was ok to add textures in the guidelines thread.

Whoops, see ive been keeping up to date!


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# 56 09-04-2007 , 12:34 AM
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Sweet! Model, textures, pose...all of it. Nice job.


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# 57 13-04-2007 , 10:03 PM
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Very Nice Job Some guy!user added image I really like the cartoon style. Are you planning to model an enviroment for him?

# 58 14-04-2007 , 05:09 AM
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Thanks all, i might give an environment a go after i have textured him.


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