This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Yeah he has character alright, hes an Asthma sufferer and smokes and hes gonna have a cataract too with an enlarged eye.
Cant say anymore though right now:p
No CPS here dude, just my favourite: SubD surface modelling.
As for my work flow, erm just start with a cube for the head, cut in the basic loops then convert back and forth from poly to sub D
to fine tune the head, then once Im happy with that save a lo res copy out to do blend shape later before a hi res Sub D to Poly conversion.
And the shirt starts out as a poly plane in the front view. I generally shape the shirt and delete the unused poly faces so you have like a flat cardboard cut out of the shirt, then I extrude the faces back twice for the depth and shape to fit, then cut in detail for seams and generic creases. Will post a screen at intervals for you if this isnt clear.
You couldnt get any simpler really I wouldnt think. Although you could use a cube but you'd have more verts to deal at the first stage which isnt really necessary. Hope this helps
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