Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 16 23-03-2005 , 08:15 PM
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It's definitely got character.



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# 17 23-03-2005 , 08:22 PM
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Hey Dude

How ya doing? Thanks.

Yeah he has character alright, hes an Asthma sufferer and smokes and hes gonna have a cataract too with an enlarged eye.
Cant say anymore though right now:p

_J

# 18 23-03-2005 , 10:07 PM
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Well last update for today guys, - bedtime now, verrry early start tomorrow.

been doing the eyes. The tearduct area is too high, gonna tweak 2morrow.

Enjoy

_J

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# 19 24-03-2005 , 03:06 PM
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Hey J, looking good as always user added image


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# 20 24-03-2005 , 03:25 PM
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Great job so far. Love the facial features!


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# 21 24-03-2005 , 06:50 PM
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Hey Guys

Thanks again, probably post later on with an update

_J

# 22 27-03-2005 , 06:44 PM
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Hey Dudes

Happy Easter

Small Update, Enjoy.

_J

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# 23 27-03-2005 , 08:18 PM
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Great modeling so far. Hey, go to the finished work forum and check out the two pieces I just did for school.

# 24 27-03-2005 , 08:28 PM
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Hey Dude, thanx, and will do!!


_J

# 25 28-03-2005 , 12:44 AM
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Hurry up man, i want to see more and more updates user added image...

nice work, u're doing good.

# 26 28-03-2005 , 08:55 AM
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Hey Sav
Thanks man, yeah Im getting through as quick as time allows me, would like the model done for the end of the week.

_J

# 27 28-03-2005 , 05:58 PM
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It looks like you're working with CPS, Jango. I'm just curious what your workflow is like and if you also use CPS when animating. Thanks!

# 28 28-03-2005 , 06:18 PM
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Co0KiEmAn

No CPS here dude, just my favourite: SubD surface modelling.
As for my work flow, erm just start with a cube for the head, cut in the basic loops then convert back and forth from poly to sub D
to fine tune the head, then once Im happy with that save a lo res copy out to do blend shape later before a hi res Sub D to Poly conversion.

And the shirt starts out as a poly plane in the front view. I generally shape the shirt and delete the unused poly faces so you have like a flat cardboard cut out of the shirt, then I extrude the faces back twice for the depth and shape to fit, then cut in detail for seams and generic creases. Will post a screen at intervals for you if this isnt clear.

Have an Update too!!

Enjoy
_J

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# 29 28-03-2005 , 06:27 PM
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Here you go

You couldnt get any simpler really I wouldnt think. Although you could use a cube but you'd have more verts to deal at the first stage which isnt really necessary. Hope this helps

_J

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# 30 28-03-2005 , 06:42 PM
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Looking great as always. Also like the workflow tips. But, I think I like him better when he had the skeletal nose cavity... I'm just weird that way.



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