Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 13-10-2005 , 03:27 PM
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Join Date: Mar 2004
Posts: 2

Help with snapping vertices to centre

OK, I just got Kurt Boutilier's low poly bundle dvd set :attn:

Its a great tut, well done to Kurt! (I finally understand uv's a bit better lol).

My question is...

in the video Kurt mentions about snapping to vertices to the centre, he selects them all and says hold x and they should snap to centre, only that only works if there all in line with each other.

My vertices were a bit wonky on the centre so i selected them all and did as said, but there were still ones that didnt snap... i ended up snapping them one by one to centre :S

Is there a way round this?

Thx for your time!

# 2 13-10-2005 , 05:49 PM
sspikedudley's Avatar
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Join Date: Jun 2004
Location: Nottingham
Posts: 344
yes select your move tool go into its tool options OR hold W and left click then untick KEEP SPACING

and your sorted

# 3 13-10-2005 , 09:18 PM
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Join Date: Mar 2004
Posts: 2
Thanks sspikedudley! will try it out as soon as i can.

thx for your time.

# 4 13-10-2005 , 09:28 PM
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Join Date: Aug 2004
Posts: 408
That's one thing I miss about Rhino3d -- they had like 10-snapto commands (tangent, center of object, middle of face/curve/polyline, ends, ***orthographic***, etc.) Maya could be a lot easier with those.

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