Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 181 12-10-2008 , 06:59 PM
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hey paldav, the vid looks awesome man! cant wait for when you finish this ...

some crits would be, the first 34 seconds, the planes seem to be a bit slow but after that they pick up the pace and look great. it'd be good to see some universe/sky in the background also user added image

also another thing, from 0:56-1:01, what was the poly count for that if you remember user added image i love how the camera, just jumps inbetween the bunker things and just flies past all the building things...

# 182 12-10-2008 , 07:46 PM
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Cheers guys

I got an external sata drive reader and ive checked all my stuff is ok, i used a mirrored array ( did somthin right for a change)

The trench dive scene was split into
near surface
far surface
left trench wall
right trench wall and floor
lights

then i composited it all, cant remember what the poly count was but my pc wouldnt have handled it!

I really meant for the dive to be at a steeper angle, and put a tower firing into the scene, the list of fixes grows ever longer.

By the time i get it fixed i'll probably be sorting out some explosions then redoing some of the cut scenes as the lighting isnt great on some of them, and only on some of the later renders did i get the engines to stay bright further from the camera.


free memory low..exception thrown
# 183 13-10-2008 , 09:53 AM
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That looks pretty cool, I especially liked the part when they started flying through that canyon thingy. As others have said though, the cut to black is taking a way from it, I think it'll work better with an instant cut between the shots. Oh yah and I want sound dammit! :blush:


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# 184 14-10-2008 , 06:20 AM
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nice work, the cuts are a bit weird..but awesome work

# 185 15-10-2008 , 01:13 AM
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So i like the animations.

Thou your editing work needs some touchup.

Dont add black screens in between shots.

Try to do combinations of cutscene and fade-ins

Some camera shots look kinda wonky like you all of a sudden looze the feel of speed. Try to keep the speed consistant towards the background and the front ellements.

Looked like the ships had an rubber band on them attached to the star user added image

But i like the models and animation, nicely done.

# 186 21-12-2008 , 03:37 PM
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Looking good mate, when do we see the final animation?


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

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# 187 25-12-2008 , 11:29 AM
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HAPPY CHRISTMAS ONE AND ALL

I havnt got my computer fixed yet, credit crunch etc, but i have specced one based on one proccessor, hoping to get going again at the end of january...ish.

Gonna visit more often and set some goals

Happy new year to you all !

Tim, your star destroyer...absolutely amazing man!


free memory low..exception thrown
# 188 02-01-2009 , 02:39 PM
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paldav!! merry xmas! - wow - just saw your film - that was crazy good. sorry i didn't reply sooner (think i unsubscribed by accident :shakehead ) but that was amazing - definitely looking forward to seeing the final version and your next project.

well done mate! user added image

# 189 05-01-2009 , 08:00 PM
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Thanks for your comments paldav, I have some questions for you.

Maybe you could PM me or contact me through my web site?

www.optical-minefield.co.uk

Cheers


"You can live for yourself today -- or help build tomorrow for everyone" _LIVID

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# 190 05-01-2009 , 09:04 PM
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Cheers

Thanks for keeping the thread alive while ive been broken guys!

I am bursting to get back onto Maya, and hopefull by computer parts will arrive this weekend, im having seriouse cold turkey now!!!


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# 191 05-01-2009 , 09:08 PM
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changed email address

Forgot to say

ive just changed my email address because its been defunked for ages so if over the past year you have emailed me...i didnt ignore you on purpose!


free memory low..exception thrown
# 192 05-01-2009 , 10:30 PM
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Re: Cheers

Originally posted by paldav
im having seriouse cold turkey now!!!


Still from Christmas?? Thought it might have gone a bit funkey by now!


"No pressure, no diamonds" Thomas Carlyle
# 193 06-01-2009 , 01:42 AM
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Re: Re: Cheers

Originally posted by gster123
Still from Christmas?? Thought it might have gone a bit funkey by now!

you're joking right?

i thought he meant from not doing maya...user added image

# 194 06-01-2009 , 01:53 AM
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Re: Re: Re: Cheers

Originally posted by arran
you're joking right?

i thought he meant from not doing maya...user added image

me to....

# 195 06-01-2009 , 01:53 PM
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Re: Re: Re: Re: Cheers

Originally posted by elephantinc
me to....

are we on a run of quote-something-from-the-joker-who-posted-before-us?

i just noticed the "Re" piling up in the subject line there

does turkey last 2 weeks?




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