Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-04-2005 , 09:09 PM
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Sword (how original)

I did this sword since I never did one before.

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# 2 08-04-2005 , 10:14 PM
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really nice. this question may sound old, but how did u get the metal look?


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# 3 08-04-2005 , 10:26 PM
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Thanks,

for the gold it's a regular blinn, the color are dark yellow/brownish, the diffuse and eccentricity around 0.1. The specular color a bright yellow with a value of 2. Rendered with image based lighting with an HDRI. There is also a very bright spot light which only emits specularity to get some more highlights.

# 4 08-04-2005 , 10:28 PM
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is that just for the handle or the blade?


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# 5 08-04-2005 , 11:14 PM
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Only the handle. The blade has the exact same shader, except that the colors are grey instead of yellow.

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