This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I recently discovered to figure out one issue with smooting of edges on a poly object. When some vertices are split and seemingly look like one vertice, smoothing looks wrong... but...
I have now gone over this very simple object and there are no split vertices on this end of the object, still, the shading is wrong.
I first deleted the history...
Then set the normals to all faces... Normals-->Set to face
Then I selected all eges and smoothed'em... Normals--SoftenNormals
But I still get this unwanted shading.
What have I done wrong?
Is this some issue with vertice normals? I don't get this!
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