Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-09-2017 , 04:36 PM
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Join Date: Mar 2014
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Smoke

Hi people!

I am working with a fluid emitter to create smoke.

This is what I got after lots of testing to achieve the density and movement that I needed.
see attached files p1

But there is one thing I can not get: the way the smoke appears. I need it to start very thin and get thicker after a while, like this

see attached files p2

I have tried using a polygon to shape it somehow, but I think its not possible in that way.

Any ideas? user added image

Attached Thumbnails
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