Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 241 27-06-2005 , 05:45 AM
13uRneR's Avatar
Subscriber
Join Date: Sep 2004
Location: Ottawa Ontario, Canada
Posts: 221
*steals his talent and runs away!!! muwhahaha*

the legs seem naked compared to the gadgets and such everywhere else, just me thinking out loud user added image


Pretzels and Beer
Pizza Pockets and Computer programers
Shortcuts and 3D artists

May we always be together.
# 242 27-06-2005 , 05:50 AM
vedic kings's Avatar
Registered User
Join Date: Oct 2003
Location: florence OR, USA
Posts: 958
Yeah I do need to work more on the legs, thanks for the input manuser added image

# 243 27-06-2005 , 05:58 AM
vedic kings's Avatar
Registered User
Join Date: Oct 2003
Location: florence OR, USA
Posts: 958
Who's talent? If you are refering to me, than wow cool, I didn't think I had that much talent, being over at cgtalk. Most of the guys over there think I need to work harder!

Here what one of them said:

By randommember

man, to be honest, there's a lot of stuff to comment on, but there is so much of it that nobody is going to want to do it for fear of sounding rude or mean.
i'm just saying what nobody else wants to say. basically, in a nutshell, you need to study anatomy/modeling, lighting and composition and get some more experience conceptually.
I realise that's probably what you're in the process of doing. And that's great, keep working at it and don't give up no matter what anybody says. Eventually, you'll get to a level where people will start to take real notice of your work. It takes a lot of blood, sweat and tears. And sometimes it just comes down to talent and no matter how hard you work you'll always be stuck at the same level. it looks like you have some talent but lack experience and training. so that's the good news. anyway, hope i wasn't too harsh but it needed to be said. good luck to you.

# 244 27-06-2005 , 06:04 AM
vedic kings's Avatar
Registered User
Join Date: Oct 2003
Location: florence OR, USA
Posts: 958
Oh, and because of that C&C I worked harder, and thats when I did the new improve devil chickuser added image

# 245 27-06-2005 , 07:45 AM
vedic kings's Avatar
Registered User
Join Date: Oct 2003
Location: florence OR, USA
Posts: 958
Just a render with both of them togetheruser added image

user added image

# 246 27-06-2005 , 09:25 AM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
man this whole stuff is incredible i need to visit you so that u show me something....where again do u live?

i like the blue eyes most too...the green is on the second place to me....well now i try to document what i have done in my piccolo wip.

# 247 27-06-2005 , 10:33 AM
Skeksi's Avatar
Subscriber
Join Date: Jun 2005
Location: Millbury
Posts: 64
They're looking great....I can't figure wether I like the colored eyes or the empty ones....the empty ones had a kind of 'comic book' look to it.....so I liked the style you were going for....the standard eye colors were nice but I think considering her look stepping away from the norm on her eye color would be cool...maybe yellow?

# 248 27-06-2005 , 12:33 PM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
hi !

i dont know why but now maya renders my scene out without a problem....well i d like to have the shader of your animation clip...where everything looks REALLY 2d-flat...i need it for the dbz look...could you help me??

# 249 27-06-2005 , 12:36 PM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
here:

Attached Images
# 250 27-06-2005 , 12:39 PM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
lol now i got it....its the contour changes...when i type in 5 and .5 hen maya brakes down...normal?

# 251 27-06-2005 , 04:22 PM
vedic kings's Avatar
Registered User
Join Date: Oct 2003
Location: florence OR, USA
Posts: 958
Thanks guys!

Hey Dragonhawkuser added image

I live in America.

Skeksi,

Yeah the empty eyes are cool, like you said give it more a comic book style. I maybe go back to ituser added image Yellow eye? hmmm that might be a good Ideauser added image

Dragonhawk,

I'll post the setup for the ramp that I use on the girl in that animation, later today.

Hmm... you could send the scene to me and I can see if it give me any problems. Bty you should use a lighter background, so the line will show.

# 252 27-06-2005 , 04:48 PM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
yeah gimme your email adress and ill post it to you but i only have maya 6.0 so if u use maya 6.5 or so u need to say what i ve done wrong plz...also on the model itself...why it doesnt look as Piccolo .....if needed i can also mail reference images

Attached Images
# 253 27-06-2005 , 06:10 PM
vedic kings's Avatar
Registered User
Join Date: Oct 2003
Location: florence OR, USA
Posts: 958

# 254 27-06-2005 , 07:17 PM
vedic kings's Avatar
Registered User
Join Date: Oct 2003
Location: florence OR, USA
Posts: 958
Oh yeah, forgot, I use maya 6.0user added image

# 255 28-06-2005 , 04:07 PM
Dragonhawk's Avatar
Registered User
Join Date: Jul 2003
Location: Germany
Posts: 457
do you use msn messenger? then come online!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads