Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 16-10-2006 , 11:50 AM
schrobbat's Avatar
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control over tubecurve

hello there,

newbie-question:
i would like to get some tubes with nice technical curves.
when i extrude a nurbs circle along a path, the curves look a bit funky.
how do i get more control over the curves? i tried to insert more knots on the curve ... looks better, but still not right.

can somebody give me hint, please?

cheers,
harry

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# 2 17-10-2006 , 02:09 PM
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Location: Cleveland, Ohio (USA)
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well since i can't see what your wireframe looks like i can only suggest rebuilding your curve with curvature (as opposed to uniform) selected, and then enter in a higher number of spans. then try performing the extrude with your orientation set to 'profile normal' instead of 'path direction'.


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# 3 17-10-2006 , 10:02 PM
schrobbat's Avatar
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Hi NeoStrider,

i already found a way: i moved the pivot point of a nurbs circle and did a partial revolve. more work but also a lot of control (user added image

Thanks for your help!

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