Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 26-06-2004 , 01:23 AM
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Join Date: Jun 2004
Location: Norway
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Black Faces

Wtf is this, and why are the faces black like this?

user added image

I'll be thankful for some help on how to fix it user added image

# 2 26-06-2004 , 01:51 AM
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Join Date: Aug 2002
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Try Edit Polygons > Normals > Set Vertex Normals.

When you soften your edges, you'll probably need to adjust your threshold angle to prevent it from happening again.

# 3 26-06-2004 , 02:52 AM
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Thanks! Well.. Set Vertex Normals didn't work, but I tried some of the other tools in Edit Polygons > Normals, and I solved the problem after some different "tooling"user added image

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