Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 03-10-2003 , 08:41 PM
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Game Character

This is the next charcter im doing. I never done a game character before. what do you guys think of the character. Im not that good of a drawer. The picture came out better than I thought it would. Im decent at drawing front views but the side view was a b****.

I got one question. Since I don't know much about game characters how much polys do they do per character most of the time?

# 2 03-10-2003 , 08:46 PM
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sorry about the size heres a smaller pic.

Attached Thumbnails
# 3 03-10-2003 , 09:24 PM
[icarus_uk]'s Avatar
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Good target is around 1000-1500.


# 4 03-10-2003 , 09:26 PM
mtmckinley's Avatar
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depends on what kind of game you "plan" the character to be in. Warcraft3, around 500. Maybe less. Dungeon Seige type game, around 1500 or so. Devil May Cry, probably closer to 2000-2500. Dead or Alive, 3000+. Etc.

# 5 03-10-2003 , 10:34 PM
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Cool thanks Mike. I'll try and keep it under 3000. 3500 max.

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