Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-06-2003 , 08:34 AM
gazzamataz's Avatar
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Bezier Curves

I have never gotten quite to grips with Maya's spline/curve tools. Having used Illustrator for years and having gotten used to it's bezier curves I find Maya's curves a pain. Why are they so akward, why can you not have CPs with control handles like Illustrator.

I know this can be done cos they have this feature in Cinema and I find it MUCH easier. I mean when I want to create a right angle curve in Maya I have to click three times on the same spot, in C4D I shape it with control points. Is this something to do with NURBS or Maya's evolutionary background?


Tickety boo and ta ta for a bit...
Gazzamataz
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# 2 10-06-2003 , 11:25 AM
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Check out this link. It might be usefull.
EZCurve

# 3 10-06-2003 , 11:50 AM
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Spot on! Cheers man, just what I wanted. What I want to know is why don't Maya do that anyway without having to buy it?


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 4 10-06-2003 , 12:03 PM
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Because essentially, NURBS curves are not Bezier curves. The mathematical formula of each is entirely diferent. user added image
You can emulate it thought with the plugin.
(Maybe A|W will take notice of this)

# 5 10-06-2003 , 12:18 PM
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Ah thought so! Since you don't have true NURBS in C4D that explains why they have bezier curves and not NURBS curves... it all seems a bit curvey to me user added image


Tickety boo and ta ta for a bit...
Gazzamataz
https://www.gazzamataz.com
# 6 10-06-2003 , 12:21 PM
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Exactly! user added image
Cheers mate.
Have fun with the plugin.

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