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15-10-2012, 01:12 AM   #1
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goggles's Avatar
Join Date: Sep 2011
Posts: 219
fbx problem or not?
I exported a group of objects from Max 2012 and imported them in to maya. i checked my uv maps and all the pieces had their uvs in place. somehow, when i combine the pieces together or group them to organize uv in 1 map, when i open uv editor, all the uvs are gone. when i seperate pieces, theyre gone also... Has anyone encountered this before?
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15-10-2012, 02:24 AM   #2
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NextDesign's Avatar
Join Date: Feb 2004
Posts: 2,988
It's because FBX, by default, creates a new UV set. When you combine objects, that UV set is destroyed. Therefore you need to copy the UVs from the secondary UV set, to the default UV set.
Imagination is more important than knowledge.
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