Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 04-08-2004 , 07:26 AM
Billy_Cat's Avatar
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how do you render wireframe?

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# 2 04-08-2004 , 08:13 AM
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you can render a wireframe using vector rendering..make the normals all hard and it will render all the edges




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# 3 06-08-2004 , 01:02 AM
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i found out a pretty cool technique to do this and pretty fast.
I turned on Wireframes mode, selected any shader and flipped it all the way to white. This way you dont see the back wireframes and only the front wireframes. Then i play blasted it. Render quality looked almost the same when i play blasted it. Its great for turn tables. user added image

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