Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 18-03-2008 , 02:40 AM
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How to make a fluted column...

I'm wondering, how does one make a fluted column in Maya? I saw a couple of very detailed ones at a merchant site and I wanna know the secret! user added image


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# 2 18-03-2008 , 02:56 AM
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what's a fluted column?


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# 3 18-03-2008 , 03:13 AM
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A fluted column is a column with grooves carved on the sides, like this style.

I want to make one since the ones I make now are just really dumb looking ones consisting of a cylinder thats wider at the base and narrower at the top. user added image


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# 4 18-03-2008 , 03:35 AM
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that's takes some vertex manipulation for a poly cylinder...

after creating a cylinder with around 36 or so spans around and only one down, start in the top view and start lasso (box selection) selecting every other vertex - and make sure to select the top and the bottom... (it's hard to describe without pix, and i'm at work so no maya, no image hosting... and no internet at home <sigh>)

making sure your origin is centered, you want to rotate the selection so the vertices you selected are closer to the ones you didn't select (so it looks like pairs of vertices - but not TOO close together). then select every other face (the wider faces) and do an inverse extrude... instead of pushing faces out, pull them in.

that's the quick way i'd do it *shrug*


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# 5 18-03-2008 , 03:38 AM
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OH and for the tops and bottoms?

lol yea good luck. user added image

(naw you can do it, it just takes some planning, is all...)


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# 6 18-03-2008 , 03:45 AM
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Interesting... I'll give it a try when I finish rearranging my desk (I got a new one) and connect all the cables to my Maya box.

Thanks! user added image


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# 7 18-03-2008 , 07:31 PM
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I wouldn' t use poly'sfor that;
in maya go to your topview window pane and either create a nurbs curve and manipulate the cv's or create a curve using the curve tool then reshape and duplicate the curve and loft everything....just my 2 centsuser added image

# 8 18-03-2008 , 11:06 PM
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It sounds like that polys are easier... tbh, I've never really used nurbs. Seems like I have a lot of reading to do. user added image

I am just wondering, since I still haven't found time for Maya yet, that is there any precise way to manipulate verts in a cylinder. I know you can type in the values for their positions, but when you have lots of them its impossible to do.


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# 9 19-03-2008 , 11:01 AM
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just follow these steps.....i have saved the file so if you want to i can send it to you

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# 10 19-03-2008 , 06:16 PM
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yea that's basically the nurbs version of my directions, but mastone was allowed to use pics =\


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# 11 19-03-2008 , 07:19 PM
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Originally posted by NeoStrider
yea that's basically the nurbs version of my directions, but mastone was allowed to use pics =\

I cheat :lmao:

# 12 19-03-2008 , 07:44 PM
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lol well it's definitely clearer than my babbling user added image


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# 13 20-03-2008 , 07:11 AM
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Awesome instructions! Thanks everyone! user added image


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