Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-09-2017 , 08:16 PM
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Join Date: Aug 2016
Posts: 1

Maya 2017 trouble with blendshapes

Hi,
I created a blendshape for my skinned character, but it will only deform the mesh correctly when the character is in the default position (which it was in when I created the blendshape).
If I pose the character differently, the blendshape will act as if the XY and Z-axis for the mesh are still the same as when the character stood in the default position. If I bent the character foreward and activated the blendshape, instead of expanding outward the chest would retract inward and move up.
Does anyone know how to fix this?

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# 2 14-10-2017 , 08:54 PM
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Join Date: Sep 2011
Posts: 109
I don't know if that is your problem, but try moving Blend shape down to hierarchy in inputs.

See picture.

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