Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Hate to be picky on the start of a gud project, but the helmet looks a little crumpled. Like its made out of real thin metal, I don't think it shud curve round at the bottom there. Just my slant on things...
Where the cheek guards slant up at the bottom. I think they shud be straight, with only the cylindrical shape giving any curve. The waves and bend in the helmet make it look a little like cloth. Straightening out those edges mite give a chunkier feel to the helmet.
Its all a matter of preference, as is always the case with modelling. Be nice to have a look at some real life reference pieces as always
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