This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
I'm trying to hold off on the bevels at the moment. Trying to figer out when and how I want to UV map first.
scopa, I'm just doing a strate MR finalgather render, about 500 on the setting.
The render with the lights. I did spotlights with fog. and I rendered only that in regular maya soft. and composited with the MR FG render
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