This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I have to create a city scape but it needs to viewd in isometric (or similar type of view i.e. no persective) bloody clients! so the question is, can this be acheived in maya?
I looked into it and I agree with nem and nirsul....it's all camera settings.....I believe isometric views are 30 degrees and scaled.....at least with AutoCAD they are (I think)....hehe
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off