Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I made a displacement map for my model using Zbrush. It's a 16 bit Tiff file.
I set up everything in Maya as per the instructions but when I try to render with Mental Ray, I get a message that the tif file format or sub-format is not supported. I don't get it. Plus, when I try to render, the system almost comes to a hault..
When I render the same model with the same displacement using Maya's renderer, it works.
With mental Ray I have to convert the model to SubD before rendering. With Maya's renderer, I don't have to.
Strange that the Zbrush DVDs that I'm using to learn specifically state that you need to use a 16 bit tif. Maybe I missed a step or didn't comprehend what they were saying.
Does Mental Ray stand alone support 16 bit tifs?
Thanks Vlad. By the way, I bought a Mental Ray Tutorial off of Ebay from a guy names Vladimir. Is that you? If so, thanks. I am learning a lot from it....
not sure about MR standalone. i know PR for Maya support 32bit float tiffs....
albeit xsi which also uses MR 3.4 supports 16bit -32bit floats as well, i never had issues with 8bit tiff in maya or lack of details.
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