Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 31-01-2007 , 01:28 AM
Wishbonekenobi's Avatar
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Join Date: Jan 2006
Location: San Francisco
Posts: 227

.Map File

I am trying to make a displacment map from zbrush into a .map file. However the procedure looks like it is for windows and I am on a mac. Can someone please help me?

thanks

# 2 31-01-2007 , 02:23 AM
gster123's Avatar
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Join Date: May 2005
Location: Manchester Uk
Posts: 6,300
Not too sure about the differences, theres a free PDF filethat you can get from Z brush central that gives the wotkflow between the two, dunno if it gives the defferences between PC and mac's


"No pressure, no diamonds" Thomas Carlyle
# 3 02-04-2007 , 11:08 PM
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Join Date: Feb 2006
Location: Oslo, Norway
Posts: 1

convert to .map

open your maya terminal.
then type:

imf_copy -p (drag your image file here) (drag it here as well, but change image name to name.map);

example:

imf_copy -p /Users/evengi/dispmaps/displacement.tif /Users/evengi/dispmaps/displacement.map;

That should do it!
Im on a mac too!

Evengi

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