Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 13-04-2010 , 12:50 PM
SwordOfValor's Avatar
Registered User
Join Date: Nov 2009
Location: Ottawa, Canada
Posts: 7

Maya FBX Importing

My problem basicly is that when I try to import using FBX from Mudbox to Maya, Maya freezes.
My model is a plane with 1,400,000 Poly's(A flat one sided surface not a flying machine haha)
It's of a snow hill area with rocks.
One bump map and one for the texture.

I have Windows 7 64 bit
8 gigs of Ram
Fire GL 8650
Amd Phenom II 965 Black Edition
750 Gig Harddrive

There's no lag at all in Mudbox, it runs amazing smooth.

# 2 13-04-2010 , 01:31 PM
daverave's Avatar
The thin red line
Join Date: Aug 2009
Location: England
Posts: 4,472
Hi SwordOfValor
Have you tried a low poly model with a normal map or displacement map like you can do in zbrush.............dave




Avatar Challenge Winner 2010
# 3 13-04-2010 , 01:40 PM
SwordOfValor's Avatar
Registered User
Join Date: Nov 2009
Location: Ottawa, Canada
Posts: 7
Nope. Haven't tried that yet dave.


Windows 7 64-bit
AMD Phenom II 965 BE
Fire GL 8650
8 Gigabytes of Ram
# 4 14-04-2010 , 12:17 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
That is a boat load of poly's. The idea of using mudbox and maya is to ship a base mesh to mudbox, subdivide to a gazillion poly's then sculpt, and then create a normal map, and send that back to maya and apply it to the base mesh.

That being said, I have built models in maya with over 2 million poly's and that was with my 2GB of memory system so you should be able to handle 1.4M poly's.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 5 14-04-2010 , 01:17 AM
SwordOfValor's Avatar
Registered User
Join Date: Nov 2009
Location: Ottawa, Canada
Posts: 7
Ohhh, you did the 2 mil poly's with a normal map or like how I'm doing it?

I used one of the pre-made planes that came with mudbox to make this cliff, could that be a problem or maybe it's a windows 7 compatibility problem?


Windows 7 64-bit
AMD Phenom II 965 BE
Fire GL 8650
8 Gigabytes of Ram

Last edited by SwordOfValor; 14-04-2010 at 01:20 AM.
# 6 14-04-2010 , 02:30 AM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
You might want to try importing a smaller model back into maya just to rule out the poly count issue.

I don't really use mudbox or zbrush for modeling as they are for organic modelers that are more artistic sculptors. I focus more on hard surface technical modeling.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 7 27-04-2010 , 04:00 AM
SwordOfValor's Avatar
Registered User
Join Date: Nov 2009
Location: Ottawa, Canada
Posts: 7
Yeh, so I imported a smaller model and it imported quite fast and easy. What shall I do?


Windows 7 64-bit
AMD Phenom II 965 BE
Fire GL 8650
8 Gigabytes of Ram
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads