Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 15-02-2008 , 01:40 PM
Registered User
Join Date: Sep 2007
Location: Somewhere
Posts: 119

Mud?

Well I am working on my charcter(Robotic Zombie)
I got the rust textures on very well(surprised)
Now I am going for bits of muck/mud I have tried paint effects but I have no good results an way to make some mud without making the poly count go up much ? If not nevermind I can live without it.

# 2 16-02-2008 , 03:53 AM
NeoStrider's Avatar
Registered User
Join Date: Jun 2004
Location: Cleveland, Ohio (USA)
Posts: 1,541
if you are using a layered shader for the rust, add another layer to the top, and just paint it on where you want it, and add a bump map (using a grayscale of the color map... darkened or lightened to make more or less mud) - then, if you want wet mud, you'll want to make a specular map for it as well. if it's gonna be dry mud, leave it as is.


Accept no substitutions.
# 3 16-02-2008 , 01:57 PM
Registered User
Join Date: Sep 2007
Location: Somewhere
Posts: 119
I have not tried/played with the layers shaders but I will goof of with them add a displacement map(not a bump right? Displacement maps are physical right ?)
Okay thanks when I am done rigging i'll post it up in the library.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads