Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 29-10-2008 , 02:58 PM
Chirone's Avatar
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Emergency Ward (****disgusting pictures warning****)

So yeah, heres a render from the serious game we made using the Source game engine

This is a triage game where we train medical staff in triage, which is classifying the urgency of a patient. smaller triage code means more immediate attention must be given.

the people were made for us, this was in theory a texture excercise for me

two others worked on the AI and interface

the other dude worked on the level (we dont know what he did though, his map was initially big enough to fit 2 jumbo planes side by side and the windows were about a couple meters higher than the user)

we had 3 months to do it so effectivly only about 4 or 5 weeks could be given to this.

most of the time was spent trying to figure out how to get the f***** game engine working with the models

i wasted about a week trying to figure out how to retexture the models and found out that it isn't as straight forward and just recompiling the models with a new texture address since the models came out with a new set of UVs for the head

found that to retexture i had to decompile an existing model, import that into XSI and that didn't keep the bones (i dont know why XSI doesn't keep bones when exporting and importing stuff) and then i had to delete the existing nulls (equivalent to locators) and import a new skeleton that would fit.
had to bind the mesh to the skeleton and then had to reweight it.... because saving the existing weights failed
couldn't be assed reweighting to perfection as time was limited, so i just used the really really quick and useful tools to reweight

then assigned the new textures and exported to get compiled

three patients were made

tier1 burn

tier2 bite

tier3 assault

i have a video of the game being played too


i'm just gonna stick the title screen for the game up here for now...

Attached Thumbnails



that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 2 29-10-2008 , 03:34 PM
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here are all the victims used for this project

keep in mind that source does something fancy with the eyes that i never figured out and painting stuff on the whites of the eyes didn't do anything...

so they all look like they are zombies

on the left is a tier1 burnt victim
he's meant to be pale...
and burnt really bad in a way that you're like 'oh crap this guy needs immediant attention!!'
his right hand is also burnt because the UV coordinates for his two hands are the same

textures don't blend very well because the models are still wearing shirts
there aren't any shirtless characters in half life, except for one, but his texture is low res and he has bullet holes modelled into him ad a weird shiny reflective part on his body...

middle is a bit victim
attacked by a dog (DOGS ARE EVIL)
multiple gaping wounds and uncontrolled bleeding (would have been nice to use a particle emitter)
btw, there are a couple frog shaped wounds on this guy because the bites i used for reference had such wounds....

right is the assualt victim
searching for assualt victim in google image search and you get porn...
clear deformaties in the mesh where there shouldn't be, but that's because i didn't weight him perfectly (no time)
even though his shirt is meant to be ripped and he's meant to have bruises and lacerations his left arm looks weird
because he's still wearing a shirt.... it just happens that his shirt is now the same colour as his arm
again, couldn't change the model or source would f*** itself over

Attached Thumbnails



that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D

Last edited by Chirone; 29-10-2008 at 03:36 PM.
# 3 29-10-2008 , 03:51 PM
honestdom's Avatar
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Join Date: Oct 2007
Location: London
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the head textures look good, but i think the texture on the two guys that are holding their arms looks a little odd... they have a flesh coloured sleeves; equally the men on the two beds (left and right of the picture) have a fleshy trouser legs.

# 4 29-10-2008 , 04:34 PM
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the good thing is is that yiu recognised it as flesh :p

i cloned parts of their skin in the existing textures but i think it looks too dark...

the clothes would actually look more like the skin if i changed the model itself

i could find the links to where i found reference images if anyone wants to see them user added image




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 5 30-10-2008 , 12:55 AM
Gen's Avatar
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Join Date: Dec 2006
Location: South FL
Posts: 3,522
The white eyes make them look zombies ><!


- Genny
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