Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
Is there a way of getting textures to load automatically when you have adjusted the source texture in photoshop, so that you don't have to keep clicking the "reload file" texture button in the attribute editor?
Here's a handy MEL script written by Jared Martin. It creates a small floating window with a button that reloads all textures in your scene. Might not be practical for a large scene with many textures, but it is still very useful. Much easier than going into the attribute editor.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off