Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I have a plant animation that breaks through soil (a closeup shot too) and I need a method to animate some soil to be pushed back when the stem of the plant breaks through. Any ideas to create a seamless dirt that matches the dirt in the footage to push back for the growing plant?
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