Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 20-10-2008 , 10:07 PM
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thanks mate - yeah i think i'm going to maybe make his skin more stretched / taut and get the zombie thing going on in the texture. not sure.

# 17 21-10-2008 , 03:04 AM
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Theres a pretty cool free Zombie Zbrush tut from gnonomology I think, well worth a look


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# 18 21-10-2008 , 06:02 AM
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i think i see some triangles at the knuckles how will you make it work in zbrush???

# 19 21-10-2008 , 11:47 AM
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gster - thanks for the tip mate - i'll check it out. user added image

murambi - actually zbrush doesn't have a problem with triangles and in any case, it converts geometry to quads and triangles when you import it.

# 20 21-10-2008 , 01:01 PM
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If he was wearing a suit I could see him in a grave yard (don't know a lot of people who've been buried in a t shirt and jeans user added image I see him trolling around in the mall after hours. Looking good.


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# 21 21-10-2008 , 01:22 PM
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Originally posted by GecT
If he was wearing a suit I could see him in a grave yard (don't know a lot of people who've been buried in a t shirt and jeans user added image I see him trolling around in the mall after hours. Looking good.

Watch Sean of the dead!


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# 22 21-10-2008 , 01:35 PM
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Lol yah it was a pretty funny movie, I'm a HUGE zombie flick fan. (so arran you better finish this dammit :x)


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# 23 22-10-2008 , 02:59 AM
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whenever i used to import models with triangles into zbrush it used to say it would convert but all it did was create holes where the triangles were........maybe i was doing something wrong

# 24 22-10-2008 , 07:10 AM
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murambi - i'm no expert on zbrush, but it sounds like maybe the vertices on your model weren't merged. also, try using the clean up tool to make sure you don't have any problem areas or non-manifold geometry.

oh yeah - sean of the dead was pretty funny. user added image


Last edited by arran; 22-10-2008 at 07:16 AM.
# 25 22-10-2008 , 07:15 AM
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looks great so far, I'll keep checking back.

I'm interested in the process for zbrush, its one of the programs i'd like to learn a bit more about.

# 26 06-11-2008 , 07:01 PM
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bit more work - started messing him up a bit.

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# 27 06-11-2008 , 09:03 PM
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Cool...starting to look really good.. I see a resemble to Frankensteins monstor...

# 28 06-11-2008 , 09:58 PM
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thanks mate - yeah - i know what you mean.

# 29 09-11-2008 , 04:18 PM
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more work on the head - still need to do his teeth and ears.

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# 30 09-11-2008 , 04:30 PM
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excellent work arran user added image I like it allot.

Only comment is that the ear looks kinda flat, no depth.

And the following might be personal but i feel the ear is small, could be bigger. But thats an personal opinion user added image

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