Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 46 21-06-2003 , 06:34 PM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
Ultragames - user added image - Man dont throw in the towel! What you have so far is great, and it will be a shame if you waste all the effort you have invested in it. I understand the frustration you are experiencing because we all feel that when we look at each others work. To echo what has been said, its not about winning man. everone who has learned has won.

You will feel better just having finished your project... If you dont have the time that is understandable tho'

and to go on record I like your webpage and the work on it!

# 47 21-06-2003 , 09:43 PM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
How sweet Howard. user added image

Man, how long you been here? I havn't seen you before this months challenge. You seem like a good enough guy, and a great artist!


Armitrex Studios
Now open!!
# 48 22-06-2003 , 01:01 AM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
ok, im going to try this. But im not shooting for a dead line. If I dont make the June 30th date, then im no go. I think im changing its use too, here the back wheels so far.

Attached Thumbnails

Armitrex Studios
Now open!!
# 49 22-06-2003 , 02:59 AM
dave_baer's Avatar
Moderator
Join Date: Sep 2002
Location: Plantation, Florida
Posts: 1,568
ULTRAGAMES: Dood, I defintitely wasn't trying to slam you bro. Im sorry if you took it that way. I guess 'implying' humor is different from actually being humorous. Anyway, I do apologize for it.

Explanation for the attempted humor...

Your name is ultragames and you have UNREAL in your web page title. Im a huge UNREAL TOURNAMENT fan, so I guess I just assumed you had some UNREAL stuff over there. That's all.
Again, sorry bro.

P.S. And don't get discouraged for whatever reason you did. I hope it wasn't because of me. Keep it up, it's looking kewl so far. And to add, your website is kewl. I like the DHTML stuff. Nice work. user added image


Dave Baer
Professor of Digital Arts
Digital Media Arts College
Boca Raton, Florida
dbaer@dmac.edu

Last edited by dave_baer; 25-06-2003 at 05:27 PM.
# 50 22-06-2003 , 06:53 AM
Witchy's Avatar
Subscriber
Join Date: Feb 2003
Posts: 1,254
Looks nice but those side wings look a lot like the ones on Blinn's entry. Assume yours will look a lot different by the end. Welcome back to the challenge though.


Last edited by Witchy; 22-06-2003 at 06:58 AM.
# 51 22-06-2003 , 06:58 AM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
DANG! just saw his, man, it does dont it! CRAP! ill have to spice it up then!


Armitrex Studios
Now open!!
# 52 23-06-2003 , 06:16 AM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
OK, thrusters are all but done, some bolts added to the side panneling.

Attached Thumbnails

Armitrex Studios
Now open!!
# 53 23-06-2003 , 08:10 PM
ereitz's Avatar
Subscriber
Join Date: Dec 2002
Location: Germany/Canada
Posts: 545
looking good - glad to see you back at it user added image


Check out the subsurfacescattering on my tongue...

<a href="https://www.reitzmachine.com">www.reitzmachine.com</a>
# 54 24-06-2003 , 02:37 PM
brian_ellebracht's Avatar
Registered User
Join Date: Oct 2002
Location: St. louis Mo
Posts: 1,580
nice work! More? user added image
Brian


Please check
My (old) website!
# 55 24-06-2003 , 11:18 PM
howardporter's Avatar
Subscriber
Join Date: Apr 2003
Location: usa
Posts: 985
There ya go! looking good bud. user added image

# 56 25-06-2003 , 12:59 AM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
The body is the hardest part... Getting there though....

Attached Thumbnails

Armitrex Studios
Now open!!
# 57 25-06-2003 , 04:08 PM
M's Avatar
Subscriber
Join Date: Jan 2003
Location: BC, Canada
Posts: 2,250
Ah, wow.. this is looking really nice! If your going for a curved look.. then the way your doing it so far is probably your best bet... if your going for riggid.. i would model the body all from a cube, with subdivisions and poly splits user added image. Great design! Anyways, one thing you always have to keep in mind is how to give it that extreme look user added image. Maybe also give it some help and add some jets on the bottom user added image ( i love jets). Or one big @$$ one on the back user added image. Man, if i did this challenge, my car would be wonky (and nothin compared to this). Alright, cya later.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 58 25-06-2003 , 07:12 PM
Ultragames's Avatar
Registered User
Join Date: Jan 2003
Posts: 1,113
Thanks matt. But what did you mean your would look l\nothing like mine...?user added image


Armitrex Studios
Now open!!
# 59 25-06-2003 , 08:44 PM
drknow's Avatar
Registered User
Join Date: Apr 2003
Posts: 1,033
I love that. I wish I had the modeling skills that you do. I just need a lot more practice, and not finishing this months competition is not helping me.


It's Dr. Know, Not Darknow
# 60 01-07-2003 , 04:29 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
The wheals are really nice. great detail there.. looking forward to the final render.. even if its not as fare compleat as you want it.. what you have is great and needs a chance.. LOL

Sorry I haven't bean around to post much. bean real bissy with the kids hear at home..

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads