Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 04-08-2003 , 11:34 AM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257

keeping clean hypershader/multilister

Been wondering if anyone knows a way of making "groups" or "layers" on the hypershader/multilister so you have all the shaders textures that go to a model on a group, all of the environment to another... etc

(ill take any other way you know to keep clean the hypershader/multilister also)




------------------------------------------------------------------------------
hypershader/multilister... messy thing it is when you have two or three layered shaders
------------------------------------------------------------------------------
"Got this feelin´on my head... it won´t go away now..."


Last edited by dragonfx; 04-08-2003 at 11:37 AM.
# 2 04-08-2003 , 02:42 PM
cujo's Avatar
Registered User
Join Date: Jul 2003
Posts: 51
in the hypershade
you can make custom tabs and arange your materials how you wish
check the help files on hypershade
joe


rasterfarian
# 3 04-08-2003 , 09:05 PM
dragonfx's Avatar
Registered User
Join Date: Jul 2003
Posts: 1,257
tnx, but i meant only for one file, not to the whole maya gui...

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads