Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 30-12-2009 , 01:56 AM
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BMW 7 Series

I went back to school for 3d and production techniques for product modeling and animation. I have learned a lot about working faster and efficient in Maya. I have not posted in a while because of my focus in school, but I thought I would show everybody my car before I texture it and build my studio lighting.

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# 2 30-12-2009 , 04:21 AM
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Looks great.

There is some funkyness going on near the top of the left headlight?

I am interested in hard surface modeling. Can you post some wires?


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 3 30-12-2009 , 07:06 AM
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i can still see some lumpiness on the hood and it would also help if we could see your wire frame overall looks good

# 4 30-12-2009 , 09:21 AM
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nice one! this is much better than your other stuff.

# 5 30-12-2009 , 08:19 PM
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thanks for all the comments.

I don't have that bumpiness on the original , maybe it is the the printscreen and the fact I save it out for the web.But I will put up some wires. I am working on my studio lighting and texturing so I have not had much time to post. I will put them up when I get a chance. If there are some slight imperfections it's because this is my first time doing a hard surface model like this. My next car will be better. I attend a school that is a training institute for the big 3d company 3DMIRAGE, so all the technique I am learning are by working professionals, I am sure they will give me some of the same critques, but they did say it was good enough for a porfolio piece though.

# 6 31-12-2009 , 05:57 AM
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We need to get a sticky up explaining how to make a fast render setup. Renders are much clearer then screen grabs as long as they are done right and not the default dk grey lambert shader against a black background lol.

You don't need any lighting at all. Just a plane with edges pulled up and beveled for a sight wall.

Then set environment light to light grey.

Then set mental ray to production fine trace, turn on final gather and that is about it. I think I may have gone through the set up in one of the recent videos I did on cutting holes in cylinders.


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675

Last edited by ctbram; 31-12-2009 at 06:00 AM.
# 7 20-01-2010 , 09:22 AM
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final render

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# 8 20-01-2010 , 09:47 AM
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not bad just slap an hdri image on it or check for a studio lighting tutorial by young lion also not liking the rims very much cant put my finger on it

# 9 20-01-2010 , 11:30 AM
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The spokes on the wheel look to fin, extrude them in a bit...........dave

# 10 20-01-2010 , 03:45 PM
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Dave actually that is the lighting. The chrome is so reflective it is reflecting the dark spaces and you cant see the silouhette. I am still learning how to render with mental ray. I am going to try a render with HDRI.

# 11 20-01-2010 , 08:03 PM
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my eye?

# 12 21-01-2010 , 11:39 AM
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wireFrame?

# 13 21-01-2010 , 02:49 PM
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wireframe

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# 14 30-01-2010 , 10:28 AM
Acid44
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looks like there's a bit of pinching on the bumper but DAMN you got good :p

# 15 30-01-2010 , 03:31 PM
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Thanks acid. This school I am attending took me to the next level. I think totally different about the way I model things now.

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