Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 23-08-2012 , 03:02 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374

UV Texture Editor missing icons

My UVTE has been messed up for a while. (2013 x64 student win 7)
I've got some of the panel icons, but a lot of them are missing. If I "delete" my prefs, it's fixed, but I don't want to do that for obvious reasons (plugins, hotkeys, marking menus).

I've tried killing just a few of the prefs files (e.g. windowPrefs.mel) with no luck. Anyone know which file to re-generate to fix this?

I should add that I know those bars expand and collapse. They're empty.

Attached Images
# 2 23-08-2012 , 03:13 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Argh... it appears that userPrefs.mel is the culprit. Which has some stuff that I'd rather not reset.

I'll hunt through the good and bad code and see if I can figure out what's gone wrong.

# 3 23-08-2012 , 03:17 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Well what the...

With my "bad" userPrefs.mel, if I start maya and open the UVTE, stuff missing. If I open it AGAIN, it's all there. If I restart maya and try again, it's gone again. Maya baffles me. How could that possibly be encoded in my userPrefs? Whatever, it's ignorable and un-bug-reportable.

# 4 23-08-2012 , 03:22 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Word of caution... while I was messing around with temporarily removing individual pref files, Maya regenerated new versions of files that were STILL PRESENT that had some of my changes. But just a few. Luckily I had a backup of my own prefs, but it appears maya will overwrite some of your prefs with default prefs if a certain other file is missing, and not just recreate the missing file, as I was expecting.

# 5 23-08-2012 , 03:24 PM
EduSciVis-er
Join Date: Dec 2005
Location: Toronto
Posts: 3,374
Boy, I'd thank myself if I could. Great info, thanks.

# 6 23-08-2012 , 03:31 PM
EduSciVis-er
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# 7 23-08-2012 , 04:02 PM
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The thin red line
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Glad I could help.......LOL.......dave




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