Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 08-08-2004 , 10:04 PM
Moritz
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Helmet

My helmet
C&C welcomeuser added image

user added image

# 2 16-08-2004 , 01:46 PM
Jack Of Spades's Avatar
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not very complicated user added image
may be you could attach some wings on it or something more original...


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# 3 16-08-2004 , 01:49 PM
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Yeah wings would be cool. I like the gold thoughuser added image

# 4 19-08-2004 , 10:26 AM
Moritz
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I now is very simple
i gonna put more details in my next helmt
Thanks user added image

# 5 20-08-2004 , 12:33 AM
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Nice gold shader---but you might want to think about maybe making the actual surface of the helmet brighter and more reflective.

# 6 21-08-2004 , 02:35 PM
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Nice helmet, simple is good in my book user added image but maybe some blood marks on the helmet?


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# 7 24-08-2004 , 08:45 PM
hehe's Avatar
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i really like the gold...shader...can you give a little overview to youe gold shade?user added image


Yes
# 8 31-08-2004 , 05:09 AM
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use a layerd shader and add some rust to the helmet. Alias church tutorial shows youreally well how to use layered shaders.

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