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# 16 16-03-2007 , 06:09 PM
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Finished blocking out the body. Ive decided to make some sort of vehicle aswell. I'll get designing soon. I know he is disproportioned at the moment but i still need to fix it.

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# 17 17-03-2007 , 12:25 PM
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hehe, nice modelling some guy, he's really got that fun cartoony look user added image

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# 18 18-03-2007 , 12:41 PM
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yeah - nice work some guy.

It might be worth beefing up his backpack - it looks a little thin at the moment, but other than that, this is looking cool.
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# 19 18-03-2007 , 03:56 PM
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coming along nicely. My only suggestion is doing something with the feet, they look a little too big.

# 20 18-03-2007 , 08:00 PM
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Hey all, thanks for the comments user added image

Rhetoric Camel-As ive said the proportions need to be fixed up.

Arran- Thanks, after i fix up the main character i was going to detail it more. atm it is just a temp to see where it'll go

Tick- I was going for the cartoony look so it's good to know iv'e done it right

Updates soon user added image


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# 21 19-03-2007 , 04:13 AM
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And updates they came...
I am going to work on details such as cloth folds and asymetry.
Still keeping it low poly.

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# 22 19-03-2007 , 05:15 PM
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Iv'e basically finished the body. I have also made a start on the pack.

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# 23 19-03-2007 , 05:16 PM
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...

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# 24 20-03-2007 , 01:17 AM
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Here is another version. I like this one better.

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# 25 20-03-2007 , 01:19 AM
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wire of the face

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# 26 20-03-2007 , 01:23 AM
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Looking cool! Let's see some more details in there! user added image

# 27 20-03-2007 , 04:48 AM
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Thanks user added image
The detail will happen soon. I have made a start on the oversized drill.

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# 28 20-03-2007 , 04:49 AM
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...

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# 29 22-03-2007 , 05:31 AM
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Here are a few occlusion renders. They really bring out some of the detail.
A question to mike- How low is low poly. So far this is 2500 faces (Unoptimised). Is that good or should i try to lose some?

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# 30 22-03-2007 , 05:31 AM
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C&C welcome

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