This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Well i follow
-> https://en.9jcg.com/comm_pages/blog_content-art-10.htm
this tut but really i don't get all the point of how HDRI work and what exactly it is .. can someone explain in a few words but to be understandable ... i see that my ball reflected the image but as u see in my Render image i don't get the effect which the man in tut get ... and im asking my self why ... i follow every step of the tutorial and i can't find what mistake i made .. maybe it's the point of not mentioning about how must i set my Mental reay settings ?
Well as i learn from HDRI tut -> is reflection from HDR pic when i set it to my half sphere .. and it reflected to my ball ... ? And what was the point ... Like i see in this forum with HDRI are made brilliant things like 50 % realsitic things I really looking for that effect like "Keys" in W.I.P . I think there is used again HDRI ...
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