Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 61 04-08-2009 , 09:55 PM
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Looking great Steve!
Can't really offer much in the way of crits, he's looking too good! lol

# 62 05-08-2009 , 08:28 AM
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waheeyy user added image I knew this was gunna b amazing, it looks great Gster.

my only point would be to not make the bags under his eyes stick out so much, and maybe its the lighting but the back of the jaw may be a bit sharp on the edge making the shadow underneath his mouth cast all the way to his ear if you know what i mean. other than that its awesome.

cant wait 2 see more.

# 63 05-08-2009 , 10:43 AM
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Thanks guys its much appreciated.

Hi Speedy, yeah the bags, I'll smooth them down a bit and see how it looks.

Need to work on the ear to a bit as its been a bit "lost" at the moment. Looking forward to texturing him. Going to have to gather some references for his clothes etc.


"No pressure, no diamonds" Thomas Carlyle
# 64 06-08-2009 , 05:48 PM
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Lowered the eye bags and adjusted the ear.

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# 65 09-08-2009 , 07:34 PM
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# 66 11-08-2009 , 09:18 AM
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Damm, only got till the 17th!!! Thought I had a lot more time!

Have to get a move on!


"No pressure, no diamonds" Thomas Carlyle
# 67 11-08-2009 , 09:47 AM
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I thought the same Gster, Its August alreadddddy! gotta get cracking hey. user added image

# 68 11-08-2009 , 03:56 PM
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Well gonna call it quits wit the head sculpt, better get on with the hands, then the texturing then the lighting, got to think of a background/environment then materials!! Lovely!!

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"No pressure, no diamonds" Thomas Carlyle
# 69 14-08-2009 , 09:27 AM
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Started the texturing process.

I'm posting up progress pic's at each stage of the painting. The image below is just the first "warm" pass over a base coat.

The textures goingto be all hand painted (hopefully!)

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# 70 14-08-2009 , 09:48 AM
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Adding some cooler areas to the texture.

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# 71 14-08-2009 , 09:57 AM
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Now added some colour and definition on the boney areas.

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# 72 14-08-2009 , 10:20 AM
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all i can say is wow.... its looking amazing. are you gonna finish on time tho?! thats the biggy! lol

Keep it up.

T

# 73 14-08-2009 , 10:27 AM
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Hopefuly Tommy, Hopefully!

Think I may change plan a tad and go for a portrait type final. not the whole body. Wish I would have paid attention to the deadlines more!

Dunno where I got ot from but I thought it was the 24th!


"No pressure, no diamonds" Thomas Carlyle
# 74 14-08-2009 , 10:56 AM
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Added a pass to break up the colours and blend them together a bit, added some more variation too.

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# 75 14-08-2009 , 11:19 AM
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Added a wash and applied a skin material to the model in Z.

Theres more that I could do but I'm going to go onto getting the rest textured up ready for maya. Might come back to some parts later on time pending.

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"No pressure, no diamonds" Thomas Carlyle
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